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 | Wolfenstein PC Minimum Specs Announced |  | | In a post today on the Wolfenstein.com forum, Skoal, the community manger for ID annouced the Wolfenstein minimum PC specs..........
 SOFTWARE REQUIREMENTS: Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported) Microsoft DirectX(R) 9.0c (included & required for Windows XP & Vista) HARDWARE REQUIREMENTS: CPU: Intel(R) Pentium(R) 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor RAM: 1GB RAM Video Card: 256MB NVIDIA(R) Geforce(R) 6800 GT or ATI Radeon(TM) X800 Sound Card: 100% DirectX 9.0c compatible sound card HDD Space: 8GB (Plus an additional 800MB for Windows swap file) Media: 100% Microsoft Windows compatible DVD-ROM drive Internet: Broadband connection and service required for multiplayer  | |  | Carmack: EA and Activision wouldn't be a good home for id |  | | | It seemed like the end of an era last week when it was announced that id Software had been acquired by Zenimax, the parent company of Bethesda Softworks. While no one had any doubt that Zenimax would treat id well, it was still slightly surreal to realize that one of the biggest independent developers was now a part of a corporate family. However, while many people might have expected that the studio would have joined a group like Activision or Electronic Arts, John Carmack has spoken out on why this would not have been a good fit. | Speaking to MTV Multiplayer about the acquisition, Carmack explained that becoming a part of a company like EA or Activision isn't always the best move for a well-established development studio. "When you get down and look at the details of what it would mean for id Software to be a part of Activision and EA, you start realizing that it wouldn’t be all roses in that situation. We’d be coming into a situation where we’d have several other studios inside the same company that essentially want to do what we want to do. There’s competitive interest there, and they’re entrenched. We’d be coming in from the outside to fight for our space there, fight for the resources and attention of a larger company." | | Of course, while Carmack was pleased to working under the same corporate umbrella as Bethesda, he also made a point of explaining that id will still be continuing its current games with the aforementioned publishers. "Nothing really is going to change in the next couple years. Activision’s still publishing Wolfenstein, RAGE is still an EA Partners title. But it will be DOOM 4 as the first title that’s going to be published directly by Zenimax. Only after that do we see things that are going to be actually different because of this." Exactly how things will be different has yet to be revealed by Carmack, though one can't help but imagine a FPS pitting members of the Brotherhood of Steel against the monsters of Wolfenstein. |  | |  | id Software Interview - Steve Nix |  |  | QuakeCon 2009 Moves With No Wolfenstein |  | |
MESQUITE, Texas - June 29, 2009 - id Software and the QuakeCon organization today announced that QuakeCon 2009, the ultimate video game festival, party, and tournament, is changing venues to the Gaylord Texan, located just north of Dallas. The four-day event will occur over the previously scheduled dates of August 13 - 16, 2009. The Gaylord Hotel was the site of the two largest previous QuakeCon events in 2004 and 2005. As always, the event is FREE and open to the public thanks to the support of id Software, the QuakeCon volunteer staff, and the 2009 event sponsors and exhibitors.
"The Gaylord Texan is a perfect venue for QuakeCon and we're excited to have even more space and greater resources to deliver a bigger BYOC, better exhibitor area, and totally new events and entertainment for everyone that joins in the excitement," said Todd Hollenshead, president of id Software. "We know the magnitude of this announcement, but we haven't lost a step in planning for the biggest and best QuakeCon yet."
QuakeCon will once again feature the largest BYOC (Bring-Your-Own-Computer) LAN party in North America - with spots for 3,000 gamers to hook their systems up and play on our world-class network. Of course, it wouldn’t be QuakeCon without the drama and intensity of the big-money pro tournaments, which will exclusively feature Duel and Capture the Flag competitions using id Software’s new free-to-play, web-based multiplayer game QUAKE LIVE - .
Whether you come for the BYOC and competitions, or just stop by to get a peek at the games people will be talking about next year, QuakeCon offers non-stop fun and entertainment. The world’s leading gaming and technology companies will be on hand to showcase their latest hardware and software in the exhibit hall, including exclusive looks at id Software's own anticipated games Wolfenstein and RAGE. In addition to the pro tournament prize money, more than $60,000 in cash and prizes will be awarded to lucky attendees through various contests and drawings, and every day of QuakeCon will be packed with activities, announcements and parties.
Read Full Post @ Quakecon  | |  | C2 Missile B2 |  |  | Raven’s Eric Beissman on Wolfenstein |  | | The Wolfenstein franchise is one of the most beloved in all of video game history. The latest Wolfenstein is going to make its next-gen console debut soon, and naturally, people are dying to gobble up every scrap of info they can. We had the chance to speak to Eric Beissman, the game’s creative director at Raven, and he graciously answered our questions. (id’s Steve Nix also popped in to answer one question.) Question: Return to Castle Wolfenstein was released in 2001, and fans of the franchise were first made aware of the new game’s existence in 2004. What developments have occurred over these years, and what has this considerable time allowed the team to accomplish with regard to game design? |  | Eric: When we first sat down to work on Wolfenstein, we realized that we had some big shoes to fill. With that in mind, we also knew that we didn’t want to rush anything, and that finding the game’s “vision” was very, very important. Throughout the development, we tried many different gameplay ideas. The time really allowed us to settle on what the core of the Wolfenstein franchise is – fast action, powerful weapons, and enemies that are created from the dark science and strange occult experiments that the Nazis are running. Read Full Interview Here  | | |
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